The KUDO rules overview

The KUDO rules overview Victory or defeat is decided by any direct attack using “punch, kick, elbow, head-butt, throw, etc”. Face protector (Neo headgear KU) must be worn and techniques are to be executed with bare hands and feet. (Fist supporters approved by committee may be used) Also ground techniques such as strangle and joint techniques are allowed to take give up. Grabbing and swinging an opponent and punching, elbowing, head-butting or kicking an opponent with holding “KUDO-GI” are allowed for up to 10 Seconds. But, the allowed techniques are limited when there is a difference of over 20 Physical Index (height in cm + weight in kg) within the competitors. Attack using elbow and head-butt are allowed. Tackle and throwing are allowed. Ground techniques are allowed twice during every 3 minutes of the original match, extension or re-extension for a maximum of 30 seconds each time.

Principle Techniques (for stand-up style)

Principle Techniques (on the ground)

A standard for evaluation of "the strike attack

Others "KOHKA" attack

  • "WAZA-ARI" is the evaluation of the higher rank of "YUKOU". "YUKOU" is the evaluation of the higher rank of "KOHKA".
  • Even if it has many points of the lower evaluation, it is inferior to one point of the upper evaluation.

The injury time

  • When the accident injures. The judge group hears the opinion of the doctor. The doctor Examines the injury, and decides a treatment way.
  • When the injury can be treated by the injured himself within 1 minute. (It doesn't give competitor a point).
  • When the doctor treats the injury within 3 minutes , it gives competitor KOHKA-point.
  • When the treatment doesn't end within 3 minutes, referee stops contest.

HANSOKU (Foul)

To establish a standard of safety, the following shall be considered as "HANSOKU (FOUL)".

First HANSOKU (HANSOKU-1(ichi)) is a warning and does not result in a loss point. But if both competitors can not get any point until the end of the match, a competitor who has no HANSOKU will win.

2 times HANSOKU (HANSOKU-2(ni)) result in opponent’s KOHKA point.

3 times HANSOKU(HANSOKU-3(san)) result in opponent’s YUKOU point.

The competitor who commits 4(yon) times HANSOKUs result in SHIKKAKU(DISQUALIFICATION ) and opponent get WAZA-ARI point.

"HANSOKU- 4(yon)" means "the fourth violating the rules" in Japanese.= It becomes a loss on a foul from the DISQUALIFICATION.

The Typical Foul

The difference of the Physical Index among the opponents

When an introduced player is absent.

If for any reason a contestant doesn't appear at the mat after being called, this will be considered HANSOKU-1, and after 30 seconds, it will result in HANSOKU-2, thereafter every 10 seconds HANSOKU-3 and SHIKKAKU (DISQUALIFICATION).

Others violating the rules acts

The act if judged to be wicked should foul as a result which others President JUKUCHO, Executive Committee Chairman , and judgment group discussed.

PHYSICAL INDEX SCALE Limitation excess

Division category

  • under 230 (Index of less than 230)
  • 230~under 240 (Index of from 230 to below 240)
  • 240~under 250 (Index of from 240 to below 250)
  • 250~under 260 (Index of from 250 to below 260)
  • 260~under 270 (Index of from 260 to below 270)
  • 270 over (Index of more 270)
  • woman

At the time of weigh-in, if a contestant's TAIRYOKU SHISUU (PHYSICAL INDEX SCALE) is higher than had been reported earlier, the following penalties will be applied:

  • 1point over the TAIRYOKU SHISUU index will result in HANSOKU-1. (just warning)
  • 2point over the TAIRYOKU SHISUU index will result in HANSOKU-2. (1 lost KOHKA)
  • 3point over the TAIRYOKU SHISUU index will result in HANSOKU-3. (1 lost YUKOU)
  • 4point over the TAIRYOKU SHISUU index will result in SHIKKAKU (DISQUALIFICATION)
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